v1.0.1 update
Noise Generators » Devlog
This minor update implements the following changes:
Changelog
1.0.0 - 11/5/22
Noise Generator Components
- Added
TextureGenerated
bool to indicate if the component currently has a generated texture - Modified
NoiseTexture
property to return null ifTextureGenerated
is false - fixed a bug that caused a component to be marked as not disposed even when its generator object had not been created
- occurred if an error prevented the previous invocation of
Dispose
from executing fully
- occurred if an error prevented the previous invocation of
- Added a preview of the texture created by the generator to its inspector
- Removed noiseTexture field as it is redundant with the NoiseTexture property and the previous change removes the need to have a serializable version of the texture to be displayed by the editor
The new additions to the inspectors of noise generator components should make it much easier to see what effect different parameters will have on the final texture. Here is an example of the new inspector for a Worley Noise Generator component:
Support for the TextureDisplay component will be maintained in case you want still want to display the texture in the scene, but this should be a much easier method of experimenting with parameters.
Files
NoiseGenerators1.0.1.unitypackage 258 kB
Nov 05, 2022
NoiseGenerators1.0.1.zip 286 kB
Nov 05, 2022
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Noise Generators
A unity package containing fast generators for procedural noise textures implemented through compute shaders
Status | Released |
Category | Tool |
Author | sadsapphic |
Tags | Open Source, sourcecode, Unity |
More posts
- v1.0.2 updateDec 07, 2022